Real Time Visual Effects




That's Me

At Work: Communicator, Critic, Determined
At Home: Artist, Movielover, E-Sport Fan,
Would like to be: Game-Director, Senior Artist, T-Shaped Person

I was born on April 8, 1994. In 2013, I reached my first life goal – becoming a professional e-sports player. Before I went to university, I worked as an editor and camera operator for an advertising film company. I have graduated in 2018 with a bachelor’s degree in game design. Already during my studies, I and three friends had founded a company called Glaucus Games. Since then, we have worked day and night to make our first game reality. Why does it take that long, one might ask? The answer is simple: Imagine five scrubs, who set out to design a great game and on this fine road, you will learn so much about your craft and self. You can’t help it but to update your personal progress into the game – again and again because the learning never stops! So, all in all I'm still learning but I'm always giving it my best, so that the next thing I do, though it might not be the best thing in the world yet, will be the next best thing I did.






©2019 Nicolas Marschall Portfolio. Erstellt mit

This site was designed with the
website builder. Create your website today.
Start Now